Track Record

The following is a list of commercial computer game projects I have worked on, starting with the latest:

Mini Racer

Developed by eos interactive GmbH for BMW Mini in 2005.

The game was developed for the BMW Mini stand at the IAA 2005 motor show in Frankfurt, Germany. Two players can compete against each other and six computer-controlled opponents. The players sit in Go Karts which hydraulically move according to the game. The stand will go on tour to other motor shows around the world in the near future.
Mini Racer was developed on short notice with a core team of seven people, including three programmers. It is based on the Didgeridoo-Engine which was written by me and my colleague Daniel Matzke for a previous project.

Miniracer Screenshot Miniracer Stand at IAA 2005

Singles2 - Triple Trouble
Homepage (multilingual)

Developed by Rotobee GmbH, published by Deep Silver in 2005.

As with the first part of the Singles-series, I joined the project as a reliever shortly before its release. My responsibilities were testing, bug fixing and the video player.

Singles2 Screenshot Singles2 Screenshot

Didgeridoo
(Games Convention 2004 Demo)

Developed by EDGE Digital Games Europe as a publisher demo for the Games Convention 2004 in Leipzig, Germany.

Being one of only two programmers on the team I was heavyly involved in project planning and organisation. I was mainly responsible for user interface and sound engine programming and implemented the level editor. I also managed the necessary production infrastructure for the team, such as the CVS server. The whole demo was developed in just 4 months (04/2004 - 08/2004).

Didgeridoo won the 2nd price at the annual Animago Awards 2005 in the catogory games/professional.

Didgeridoo Screenshot Didgeridoo Screenshot

Singles - Flirt Up Your Life
Homepage (multilingual)

Developed by Rotobee GmbH, published by Deep Silver in 2004.

I joined the project as a reliever during the "crunch time" shortly before its release (12/2003 - 01/2004). My responsibilities were testing, bug fixing, the installer and the copy protection system.

Singles Screenshot Singles Screenshot

Paraworld
(Working Title)
Homepage (English)
Homepage (German)

Developed by SEK GmbH, published by Sunflowers/Deep Silver in 2006.

I was on the project from the beginning in 9/2001 until 12/2003. My responsibilities included the development of a scripting language, an user interface library and a sound engine in C++.

Paraworld Screenshot Paraworld Screenshot

Diggles
(German Title: Wiggles)
Homepage (German)

Developed by SEK GmbH, published by Atari (Infogrames) in 2001.

I was on the project from 12/2000 until its release in 09/2001. My responsibilities included game play and AI programming, both in TCL and C++. I also wrote some in-game texts and part of the official strategy guide.

Diggles (Wiggles) Screenshot Diggles (Wiggles) Screenshot